Accelerate pre-visualization and virtual movie-making production with new 3D Editorial capabilities in Maya. The new Camera Sequencer enables artists to layout and manage multiple camera shots in a single animation sequence. Start laying out shots in Maya, or import an EDL in FCP or AAF formats from editorial with associated movie, audio, and time code information. Then change the timings of shots, create alternate versions, and use Playblast to playback and review the sequence before optionally re-exporting an EDL to editorial for further refinement.
@bittergourd72 I hope that it’s as simple as just being able to run it in 64 bit. Finally. Anybody from autodesk following this and can offer some insight?
@ElfenLiedd i’ll admit macs have their strengths and weeknesses, but obviously it’s possible to get them not to suck, as is demonstrated here. I’m starting to believe it’s a lack of good software development, not inferior hardware.
This is grt feature…like the luk n feel. after long time Maya interface is change a lot. feel fresh and its luking a bit like cinema 4d…
@scotthyldahl true, macs suck!
@scotthyldahl I think it would be the 64-bit nature of Maya that’s giving it the performance boost more than anything else.
I noticed that this demo is given on a Mac. I’ve never seen an official demo of Maya given on a mac. Being a maya on mac user, i’ve always been frustrated at the slower performance and lack of professional graphics card options. But this demo machine seems to perform extremely well, with high quality hardware rendering in the viewport, lighting and shadows even. What are the specs on this mac that are providing such fantastic performance results?! Anybody know? I need a setup like this.
About time that we can use multiple audio files…
“Hotride” Prodigy soundtrack? You’ve got good taste in music